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Camera in 3D
Design

Looking for inspiration? Check out these 5 unique 3D art projects

Take a look at five talented creators and the inspiration behind some of their visually captivating 3D work.

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VR building design with Foundry
VR/AR/MR

How design visualisation and VR will transform the AEC industries

For AEC industries bringing your ideas to life through 2D or 3D computer-generated renders can be a powerful tool.

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Wenzel Jakob Interview
VR/AR/MR

Instant Meshes algorithm - an interview with Dr. Wenzel Jakob

Foundry Trends recently caught up with Wenzel Jakob, creator of the Mitsuba renderer, for a deep dive into the powerful auto-retopology Instant Meshes algorithm he co-developed.

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The cloud paradox
Cloud

The cloud paradox: is cloud-based post-production a future out of reach?

A pipeline-in-the-cloud should be your goal. Implementing it yourself should not.

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Spin VFX The Expanse
Film & TV

What’s the secret to longevity for a VFX studio? Just ask SPIN VFX

Find out how a small studio like SPIN VFX is able to win high-profile work such as The Expanse, Game of Thrones, and Suicide Squad.

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Bug 3D boat
Film & TV

How SPIN VFX Revamped Their Pipeline With Katana

10 simultaneous shows, hundreds of shots? Enter Katana.

 Alien spaceship Yuya Takeda
Design

The creative techniques behind 5 impressive 3D art projects

Get more information on 5 of our favourite 3D art projects from artists around the world. Find your inspiration.

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Aaron Sims
Film & TV

The making of Stranger Things: old-school artistry meets the latest in VFX pipeline tech

With the second series of Stranger Things set for release at Halloween, we caught up with Aaron Sims Creative, the VFX studio that brought the Demogorgon to life.

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the future of cloud technology
Cloud

On cloud nine: transforming VFX post-production, one studio at a time

What if smaller VFX studios could find a way to truly compete with the industry’s big guns? Find out how adopting cloud-based VFX pipelines offers the potential for them to do just that.

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Stranger things shot
Film & TV

Aaron Sims Creative: Stranger Things

Behind-the-scenes of Stranger Things series two.

Atomic Fiction Still
Film & TV

Foundry 2017 Brand Video

Check out how our customers bring incredible ideas to life.

Immersive VR experiences
VR/AR/MR

More real than real: creating a feeling of 'presence' in VR

How different levels of immersion are shaping the evolution of VR experiences, and what this could mean for the future of the medium.

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