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From production to education with Nicholas Boughen Header
Design

From production to education with Nicholas Boughen

What’s the VFX education system missing? Find out from the founder of CG Masters.

この記事は約11分で読めます
Artist Spotlight Header
デザイン ビジュアライゼーション

Artist Spotlight: Yuya Takeda

Modo 16シリーズのアートワーク制作を担うアーティストに迫る。

この記事は約7分で読めます
Modo 16 Header
Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

この記事は約7分で読めます
design challenge Thiago Christo
Design

Mastering the Moments of Truth Design Challenge: Thiago Christo

Thiago Christo discusses 3D package design and mastering the moments of truth.

この記事は約7分で読めます
Three Must Haves
Design

Three Must-Haves When Designing for the Store Shelf

It takes consumers 3-7 seconds to choose an item on a store shelf. Learn what you need to stand out.

この記事は約6分で読めます
Colorway AR - product design with augmented reality
Design

Colorway AR: your doorway to the future of digital design

Boundless creativity powered by augmented reality.

この記事は約7分で読めます
3D show design
Design

Ellery Connell's game-changing journey to Modo

Ellery Connell, 20+ year 3D veteran, talks about his journey to Modo and why it’s his go-to tool for product development.

この記事は約分で読めます
Modo William Vaughan
Design

Modo Heroes: William Vaughan

New Balance’s 3D team leader, William Vaughan, on how GPU rendering kick-starts creativity in Modo 13.2.

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Mobile game
Design

How Wooga Games develops a creative, engaging and rich experience with Modo

Modeling mobile games with Modo.

Modo packaging
Design

Modo Heroes: Kalil Macedo

We shine the spotlight on the first of our Modo Heroes: Kalil Macedo, exploring his career as a 3D artist and designer

この記事は約分で読めます
What is 3D Design
Design

What is a 3D material?

We speak to Creative Specialist Ellery Connell about what 3D materials are and why they’re going to be key for the future of design.

この記事は約分で読めます
Tor Frick
Design

Tor Frick: Design Without Limits

How Modo’s flexible modelling tools help the leading games artist meet the punishing production schedule at his start-up studio, Neon Giant

この記事は約分で読めます