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Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

この記事は約4分で読めます
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

この記事は約5分で読めます
CG-rendered image of operators from Tom Clancy's Rainbow Six Siege
Film & TV

How DIGIC ramped up their CG efforts on Rainbow Six Siege trailer ‘The Playbook’

Crafting conflict with Nuke in this action-packed animation.

この記事は約7分で読めます
Cyberpunk 2077 logo
Film & TV

Cyberpunk 2077: building Night City with Nuke

Jakub Knapik of CD PROJEKT RED talks us through his creative process in this exclusive Q&A.

この記事は約8分で読めます
Allen Grippin Header
Film & TV

Artist Spotlight: Allen Grippin

Why a 3D game artist with a passion for VFX switched to Mari for texturing.

この記事は約8分で読めます
Viking warrior from Assassin's Creed Valhalla
Film & TV

The art of war: forging AC Valhalla’s epic CG launch trailer

DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.

この記事は約6分で読めます
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VR/AR/MR

A round-up of the latest in VR, AR and MR

Looking at what’s new in the virtual reality sphere.

この記事は約4分で読めます
Lighting in Video Games with 8-bit bulb
Film & TV

Leveling up by light: a look at lighting in video games

Illuminating the watts and whys of your favourite gaming franchises.

この記事は約6分で読めます
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Design

Foundry Sponsors Goldsmiths University for Global Game Jam, 2019

Foundry is sponsoring Hacksmiths at Goldsmiths, University of London for The Global Game Jam 2019 international event. We caught up with the President of Hacksmiths, Nathaniel Okenwa to find out what gaming means to the emerging talent at Goldsmiths.

この記事は約分で読めます
VR accessibility problem
VR/AR/MR

Exploring VR’s accessibility problem

In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.

この記事は約分で読めます
VR reality check
VR/AR/MR

VR: It’s time for a reality check

People really want VR to work - but will it? Mass adoption and ‘true’ immersion are still a long way off, and there’s a mountain to climb to get there.

この記事は約分で読めます
 VR’s Eastern Promise
VR/AR/MR

VR’s Eastern Promise: the growth of virtual reality in the Far East

With VR expected to generate global revenue of $74.8 billion by the year 2021, we look at how the Far East could be a catalyst for that growth.

この記事は約分で読めます