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Courtesy of Field Lab
VR/AR/MR

Ambitious Light Field Lab Aspires to Change Entertainment Forever

We talk to the team at Light Field Lab - a company developing holographic systems without the need for any headsets or accessories.

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Image courtesy of Yuya Takeda, created in Modo
Design

Procedural modeling: changing the footwear design landscape

We explore how a new generation of 3D modeling tools that harness the power of procedural modeling are changing the design landscape.

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Flying spaceship attack
Film & TV

Foundry 2018 | Showreel

Our customers are our heroes - here's why.

Footwear brands and 3D Design
Design

Why are brands using 3D to get to market faster?

Brendon Marczan reflects on a year that is pushing footwear brands to get their ideas to market faster and faster.

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Computer designed shoe
Design

Would you buy shoes designed by a computer?

Brendon Marczan reflects on the value of an artist or designer in a world that is increasingly becoming automated.

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Jon Wadelton on design visualization
Design

Design visualization: how Foundry is leading the visual-first revolution

Foundry CTO Jon Wadelton explains how product design is in the midst of a a visual-first revolution - and how Foundry is leading the charge.

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Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

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A woman in VR set
VR/AR/MR

Reaching true VR immersion: one blink at a time

SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.

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VR headset
VR/AR/MR

Virtual reality: what drives multiple hype waves?

Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?

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Real-Time Production Camera
Real time

Real-time production: barriers and opportunities

VFX post-production could be heading for a real-time future - but to get there, we’ll have to overcome a number of technical barriers.

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Realtime and Virtual Production Filming Set
Real time

A digested guide to real-time production

Advanced pre-vis, real-time production, virtual production… what’s the difference? We take a look at some of the techniques being touted as revolutionary.

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VR accessibility problem
VR/AR/MR

Exploring VR’s accessibility problem

In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.

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