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Real time

What's new in virtual production?

The latest updates, issues and solutions around virtual production.

この記事は約6分で読めます
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Design

From production to education with Nicholas Boughen

What’s the VFX education system missing? Find out from the founder of CG Masters.

この記事は約11分で読めます
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Cloud

Why asset-centric workflows are the future of our pipelines

The change your studio needs.

この記事は約5分で読めます
Near Real-Time Header
Real time

Top three ways Near Real-Time is advancing workflows

Behind the innovative method used to create Comandante.

この記事は約8分で読めます
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Design

First Modo Roadmap: a path to transparency

Insights from our plans for Modo 16 and a big announcement.

この記事は約7分で読めます
Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

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VFX in 2021
Film & TV

VFX in 2021 | What works, who works and what's changing forever

What works, who works and what's changing forever. We look at how the production process is recovering for 2021.

この動画は約65分で見れます
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Research

How to become a Nuke Technical Director

Learn the same skills and techniques used by leading VFX studios and artists.

この記事は約8分で読めます
Multicoloured Lightbulb and Katana 4.0
Film & TV

Lighting in Katana 4.0: like nothing you’ve seen before

Find out why the future’s bright for lighting artists in this exclusive Q&A.

この記事は約8分で読めます
Nuke ParticleBlinkScript node header
Film & TV

The path to Nuke 12.1’s ParticleBlinkScript node

Foundry’s ‘father of the particle system’ offers exclusive insight into the development of this fundamental feature.

この記事は約7分で読めます
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Film & TV

Lighting in animation: a dive into the hand-drawn

Lighting the way through the complexities of animation.

この記事は約6分で読めます
Visual Effects home studio
Film & TV

Alternative methods of income for the creative industry | Virtual Events

How to earn money outside of the traditional roles in the creative industry.

この動画は約85分で見れます