Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub. Bringing you the tech and trends of tomorrow. Explore them here today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry introduces Flix 6.5 with increased pipeline flexibility and customizatio... Foundry launches annual subscription for Nuke products Katana 6.0 prioritizes artists’ needs, introducing new features to save time a... Learn Resources Create & Share Smart Materials Katana 8.0 Feature Highlights Mari 7.1 Feature Highlights Sort by Newest Oldest Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Explore the latest VR/AR/MR Articles May 18, 2020 Project EIST: bringing the beauty of choice beyond media and entertainment Enabling Interactive Story Telling for different sectors and skill sets. この記事は約分で読めます Real time Articles April 27, 2020 Bridging the Real & Imagined Integrating real-time workflows into modern post-production pipelines. この記事は約分で読めます Machine learning Articles March 31, 2020 Machine Learning: changing the game of Motion Capture How machine learning is re-inventing motion capture. この記事は約分で読めます Film & TV Articles July 15, 2019 Story development: the four key challenges you have to crack The key challenges studios face in the development process and how to overcome them. Read more. この記事は約分で読めます Film & TV Articles July 05, 2019 VoluMagic: the creation and manipulation of volumetric datasets in Nuke Take a look at some of the aims of Foundry’s new R&D project looking at the manipulation of volumetric datasets in Nuke. この記事は約分で読めます VR/AR/MR Articles November 01, 2018 Is enterprise the key to unlocking VR’s potential? We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise. この記事は約分で読めます VR/AR/MR Articles October 25, 2018 Mixed reality: the future of AR devices? We examine how it’s looking increasingly likely that the future of augmented reality devices lies with mixed reality experiences. この記事は約分で読めます VR/AR/MR Articles September 19, 2018 Virtual reality as a social experience We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone. この記事は約分で読めます VR/AR/MR Articles August 24, 2018 Reaching true VR immersion: one blink at a time SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR. この記事は約分で読めます Cloud Articles August 14, 2018 Success or failure in VFX: will cloud adoption be the difference? Cloud technology has transformed many industries, and businesses that resisted the change have paid the price. Will the same be true for VFX? この記事は約分で読めます VR/AR/MR Articles July 31, 2018 Virtual reality: what drives multiple hype waves? Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum? この記事は約分で読めます Film & TV Case Studies August 30, 2018 『ブレードランナー 2049 』 − アイコニックなルック制作の舞台裏 How Framestore helped craft the eerie, atmospheric aesthetic for neo-noir science fiction thriller, Blade Runner 2049. この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous ページ 1 現在のページ 2 ページ 3 次のページ Next › 最後のページ Last »