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Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

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A woman in VR set
VR/AR/MR

Reaching true VR immersion: one blink at a time

SIGGRAPH SPECIAL: We look at a paper showcased as this year’s SIGGRAPH exploring how eyeblinks are being harnessed to create a more realistic walking experience in VR.

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VR headset
VR/AR/MR

Virtual reality: what drives multiple hype waves?

Technological trends in the world of visual effects are no stranger to the idea of the hype cycle. Is VR destined to repeat the hype waves ad nauseum?

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Man looking at screen
VR/AR/MR

Foundry Trends’ VR Jargon Buster

In this article, we dissect 10 of the most confusing words, phrases, acronyms and initialisms that we encounter in the worlds of virtual, augmented and mixed reality.

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Skiing in VR
VR/AR/MR

The Big Interview: Tim Dillon, Head of VR & Immersive Content, MPC

We interview with Tim Dillon, Head of VR & Immersive Content at MPC, discussing just how far VR content has come - and the challenges that remain.

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VR effects and holograms
VR/AR/MR

Meet the creators: content creation in the virtual age

As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today.

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Magnopus Award Gallery Header
VR/AR/MR

The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus

We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus.

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VR accessibility problem
VR/AR/MR

Exploring VR’s accessibility problem

In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.

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VR reality check
VR/AR/MR

VR: It’s time for a reality check

People really want VR to work - but will it? Mass adoption and ‘true’ immersion are still a long way off, and there’s a mountain to climb to get there.

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Canova VR Headset
VR/AR/MR

The rise of content creation in VR

VR and AR technology is influencing everything and we’re going to see a lot more people working in 3D.

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 VR’s Eastern Promise
VR/AR/MR

VR’s Eastern Promise: the growth of virtual reality in the Far East

With VR expected to generate global revenue of $74.8 billion by the year 2021, we look at how the Far East could be a catalyst for that growth.

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Hyperreality in the physical world
VR/AR/MR

A hyperreal history: the evolution of hyperreality

We’ve discussed ‘hyperreality’ in previous articles but, while the technology enabling it is new, the word itself isn’t.

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