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ALIVE: live-action lightfields for immersive VR experiences
VR/AR/MR

ALIVE: live-action lightfields for immersive VR experiences

A project to develop the technologies required to capture live action content as a fully immersive Virtual Reality experience.

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VR consumer report - Foundry
VR/AR/MR

Get surprising insights from our recent VR research

How many people are looking to try out VR in the near future? How would they most like to use it? And how much would they be happy to pay?

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VR building design with Foundry
VR/AR/MR

How design visualisation and VR will transform the AEC industries

For AEC industries bringing your ideas to life through 2D or 3D computer-generated renders can be a powerful tool.

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Immersive VR experiences
VR/AR/MR

More real than real: creating a feeling of 'presence' in VR

How different levels of immersion are shaping the evolution of VR experiences, and what this could mean for the future of the medium.

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Virtual reality post production example
Real time

Beyond the green screen: the dawn of virtual production technologies

What happens when some of the most creative minds in the education, research and commercial sectors get together to explore new and innovative virtual production technologies?

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VR/MR/AR help
VR/AR/MR

VR? AR? MR? Sorry, I’m confused.

Since the beginning of time, most new and emerging technology has nurtured an unhealthy attachment to acronyms, and virtual reality is no different.

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