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Kanova listing
VR/AR/MR

Kanova: flexible VR sculpting

Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop.

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Skiing in VR
VR/AR/MR

The Big Interview: Tim Dillon, Head of VR & Immersive Content, MPC

We interview with Tim Dillon, Head of VR & Immersive Content at MPC, discussing just how far VR content has come - and the challenges that remain.

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VR effects and holograms
VR/AR/MR

Meet the creators: content creation in the virtual age

As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today.

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Magnopus Award Gallery Header
VR/AR/MR

The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus

We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus.

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VR accessibility problem
VR/AR/MR

Exploring VR’s accessibility problem

In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets.

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Foundry Trends 2018
Film & TV

Discover the big 6 trends that will define 2018

From AR moving to take centre stage, to VFX workflows being adopted by other industries, we take a look at some of the big tech trends that could take off in 2018.

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VR reality check
VR/AR/MR

VR: It’s time for a reality check

People really want VR to work - but will it? Mass adoption and ‘true’ immersion are still a long way off, and there’s a mountain to climb to get there.

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Canova VR Headset
VR/AR/MR

The rise of content creation in VR

VR and AR technology is influencing everything and we’re going to see a lot more people working in 3D.

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 VR’s Eastern Promise
VR/AR/MR

VR’s Eastern Promise: the growth of virtual reality in the Far East

With VR expected to generate global revenue of $74.8 billion by the year 2021, we look at how the Far East could be a catalyst for that growth.

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Hyperreality in the physical world
VR/AR/MR

A hyperreal history: the evolution of hyperreality

We’ve discussed ‘hyperreality’ in previous articles but, while the technology enabling it is new, the word itself isn’t.

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Augmenting reality in the AEC industries
Design

Augmenting reality in the AEC industries

Looking at how design visualization and virtual reality (VR) is beginning to transform the architecture, engineering, and construction (AEC).

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Foundry Research in 3D VR
VR/AR/MR

Modo VR: fully immersive design content creation

A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset.

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