Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub. Bringing you the tech and trends of tomorrow. Explore them here today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry introduces Flix 6.5 with increased pipeline flexibility and customizatio... Foundry launches annual subscription for Nuke products Katana 6.0 prioritizes artists’ needs, introducing new features to save time a... Learn Resources Create & Share Smart Materials Katana 8.0 Feature Highlights Mari 7.1 Feature Highlights Sort by Newest Oldest Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Explore the latest VR/AR/MR Articles April 17, 2018 Kanova: flexible VR sculpting Find out about Kanova, Foundry’s new tool for sculpting in VR that’s built on our unique ADF technology, and which can be used both with a headset and on desktop. この記事は約分で読めます VR/AR/MR Articles April 09, 2018 The Big Interview: Tim Dillon, Head of VR & Immersive Content, MPC We interview with Tim Dillon, Head of VR & Immersive Content at MPC, discussing just how far VR content has come - and the challenges that remain. この記事は約分で読めます VR/AR/MR Articles March 29, 2018 Meet the creators: content creation in the virtual age As part of our deep dive into all things VR, AR and MR, we’ll be interviewing some of the key players making virtual reality experiences today. この記事は約分で読めます VR/AR/MR Articles March 28, 2018 The Big Interview: Ben Grossmann, co-founder and CEO of Magnopus We interview Academy Award-winning visual effects supervisor and virtual reality (VR) director, Ben Grossmann, CEO of Magnopus. この記事は約分で読めます VR/AR/MR Articles January 25, 2018 Exploring VR’s accessibility problem In the second part of our ‘VR: It’s time for a reality check’ series, we explore the challenges around the accessibility of the technology - starting with headsets. この記事は約分で読めます Film & TV Articles January 03, 2018 Discover the big 6 trends that will define 2018 From AR moving to take centre stage, to VFX workflows being adopted by other industries, we take a look at some of the big tech trends that could take off in 2018. この記事は約分で読めます VR/AR/MR Articles December 19, 2017 VR: It’s time for a reality check People really want VR to work - but will it? Mass adoption and ‘true’ immersion are still a long way off, and there’s a mountain to climb to get there. この記事は約分で読めます VR/AR/MR Articles December 01, 2017 The rise of content creation in VR VR and AR technology is influencing everything and we’re going to see a lot more people working in 3D. この記事は約分で読めます VR/AR/MR Articles October 23, 2017 VR’s Eastern Promise: the growth of virtual reality in the Far East With VR expected to generate global revenue of $74.8 billion by the year 2021, we look at how the Far East could be a catalyst for that growth. この記事は約分で読めます VR/AR/MR Articles September 05, 2017 A hyperreal history: the evolution of hyperreality We’ve discussed ‘hyperreality’ in previous articles but, while the technology enabling it is new, the word itself isn’t. この記事は約分で読めます Design Articles September 04, 2017 Augmenting reality in the AEC industries Looking at how design visualization and virtual reality (VR) is beginning to transform the architecture, engineering, and construction (AEC). この記事は約分で読めます VR/AR/MR Articles July 31, 2017 Modo VR: fully immersive design content creation A project enabling 3D content creators to view their work in real-life scale and perspective, using a VR headset. この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous ページ 1 ページ 2 ページ 3 現在のページ 4 ページ 5 次のページ Next › 最後のページ Last »