行业洞察.

Explore the latest

Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

阅读预计需要4分钟
Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

阅读预计需要5分钟
CG-rendered image of operators from Tom Clancy's Rainbow Six Siege
Film & TV

How DIGIC ramped up their CG efforts on Rainbow Six Siege trailer ‘The Playbook’

Crafting conflict with Nuke in this action-packed animation.

阅读预计需要7分钟
Cyberpunk 2077 logo
Film & TV

Cyberpunk 2077: building Night City with Nuke

Jakub Knapik of CD PROJEKT RED talks us through his creative process in this exclusive Q&A.

阅读预计需要8分钟
Allen Grippin Header
Film & TV

Artist Spotlight: Allen Grippin

Why a 3D game artist with a passion for VFX switched to Mari for texturing.

阅读预计需要8分钟
Viking warrior from Assassin's Creed Valhalla
Film & TV

The art of war: forging AC Valhalla’s epic CG launch trailer

DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.

阅读预计需要6分钟
VR header
VR/AR/MR

A round-up of the latest in VR, AR and MR

Looking at what’s new in the virtual reality sphere.

阅读预计需要4分钟
Lighting in Video Games with 8-bit bulb
Film & TV

Leveling up by light: a look at lighting in video games

Illuminating the watts and whys of your favourite gaming franchises.

阅读预计需要6分钟
image
设计可视化

Foundry赞助金史密斯学院参与2019年度 Global Game Jam 活动

Foundry 最近赞助了伦敦大学金史密斯学院(Goldsmiths University)的Hacksmiths学生社团参与Global Game Jam 2019年国际活动。我们采访了Hacksmiths的主管Nathaniel Okenwa,以了解游戏对金史密斯新兴人才的意义。

阅读预计需要分钟
VR accessibility problem
VR/AR/MR

VR的可访问性问题探索

在《虚拟现实:是时候作一次实际检验了》系列文章的第二部分中,将围绕着技术的可访问性进行探索,首先我们从头戴显示来开始探讨。

阅读预计需要分钟
VR reality check
VR/AR/MR

虚拟现实:是时候作一次实际检验了

人们真心的希望VR能够运作 - 但真的能做到吗? 大规模应用以及“真实”的沉浸感依然还有很长的路要走,还需要跨过一座座的高山。

阅读预计需要分钟
 VR’s Eastern Promise
VR/AR/MR

VR的东方承诺:远东的虚拟现实发展

到2021年全球的VR行业预计将产生748亿美元总收入,且看远东如何成为快速增长的催化剂。

阅读预计需要分钟