九月趋势 九月趋势 About 设计 VR/AR/MR 影视 云 实时制作 商业 Join Newsletter 行业洞察. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * 邮件 * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our 隐私声明. News Foundry introduces Flix 6.5 with increased pipeline flexibility and customizatio... Foundry launches annual subscription for Nuke products Katana 6.0 prioritizes artists’ needs, introducing new features to save time a... Learn Resources Create & Share Smart Materials Katana 8.0 Feature Highlights Mari 7.1 Feature Highlights Sort by Newest Oldest Products 任何 Nuke Modo Mari Katana Hiero Flix Colorway Show me 任何 Articles Case Studies Videos Explore the latest Film & TV Case Studies January 11, 2022 Creating a pixel art world with Nuke Indie When 8-bit assets meet the affordable tool for solo artists. 阅读预计需要4分钟 Film & TV Articles January 07, 2022 Texturing in video games: evolution, application and outlook What does it take to texture your favourite worlds and characters? Find out here. 阅读预计需要5分钟 Film & TV Case Studies May 26, 2021 How DIGIC ramped up their CG efforts on Rainbow Six Siege trailer ‘The Playbook’ Crafting conflict with Nuke in this action-packed animation. 阅读预计需要7分钟 Film & TV Case Studies May 10, 2021 Cyberpunk 2077: building Night City with Nuke Jakub Knapik of CD PROJEKT RED talks us through his creative process in this exclusive Q&A. 阅读预计需要8分钟 Film & TV Case Studies December 17, 2020 Artist Spotlight: Allen Grippin Why a 3D game artist with a passion for VFX switched to Mari for texturing. 阅读预计需要8分钟 Film & TV Case Studies September 01, 2020 The art of war: forging AC Valhalla’s epic CG launch trailer DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise. 阅读预计需要6分钟 VR/AR/MR Articles August 17, 2020 A round-up of the latest in VR, AR and MR Looking at what’s new in the virtual reality sphere. 阅读预计需要4分钟 Film & TV Articles July 17, 2020 Leveling up by light: a look at lighting in video games Illuminating the watts and whys of your favourite gaming franchises. 阅读预计需要6分钟 设计可视化 Articles February 21, 2019 Foundry赞助金史密斯学院参与2019年度 Global Game Jam 活动 Foundry 最近赞助了伦敦大学金史密斯学院(Goldsmiths University)的Hacksmiths学生社团参与Global Game Jam 2019年国际活动。我们采访了Hacksmiths的主管Nathaniel Okenwa,以了解游戏对金史密斯新兴人才的意义。 阅读预计需要分钟 VR/AR/MR Articles August 12, 2018 VR的可访问性问题探索 在《虚拟现实:是时候作一次实际检验了》系列文章的第二部分中,将围绕着技术的可访问性进行探索,首先我们从头戴显示来开始探讨。 阅读预计需要分钟 VR/AR/MR Articles August 12, 2018 虚拟现实:是时候作一次实际检验了 人们真心的希望VR能够运作 - 但真的能做到吗? 大规模应用以及“真实”的沉浸感依然还有很长的路要走,还需要跨过一座座的高山。 阅读预计需要分钟 VR/AR/MR Articles February 11, 2018 VR的东方承诺:远东的虚拟现实发展 到2021年全球的VR行业预计将产生748亿美元总收入,且看远东如何成为快速增长的催化剂。 阅读预计需要分钟 分页 现页 1 页数 2 下一页 Next › 上一页 Last »