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texturing at framestore
Film & TV

Unleashing your full potential as a texture artist

Framstore’s Head of Texturing, Michael Borhi, reveals the one skill you need to become a better texture artist.

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Tor Frick
设计可视化

Tor Frick:设计无极限

Modo灵活的建模工具如何帮助领先的游戏美术师在他的初创工作室Neon Giant中,完美跟上严苛的制作计划表?

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Katana car
Film & TV

讲授领先工作室的技术: Lost Boys学校为何选择Katana

让我们来一同探寻为何Lost Boy学校选择向学生讲授Katana。

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Ryan Wai Kin Lam orange leaves and cars
Film & TV

Lighting the way: these top artists share their approach to illumination

Take a look at the unique visual treatments of three lighting artists from our community and how they approach lighting in their work.

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Hellboy
Film & TV

FMX 2019 | How the Hellboy Universe was created

Hell on Earth? Not with Katana.

Nuke tricks
Film & TV

FMX 2019 | Discover Compositing Magic Tricks in Nuke

Abracadabra compositing from Jan Burda.

Exclusive look at the new Mari Materials System
Film & TV

独家展示正在运用中的Mari新材质系统

我们采访了自由角色扮演艺术家GaëlKerchenbaum,他最近刚在Mari 4.5中测试了Mari材质系统

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Robot white
Film & TV

Aspiring To Be A Texture Artist At A Big Studio?

Paul Paulino tells all.

Footwear brands and 3D Design
设计可视化

为什么众多品牌都在运用3D更快地进入市场?

Brendon Marczan 一年来得到的反馈是,整个鞋类品牌行业都在不断的加快着从创意到市场的速度,更多精彩尽在本文之中。

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Computer designed shoe
设计可视化

您会买由一台电脑设计的鞋子吗?

Brendon Marczan在本文中反思了在这个日益自动化的世界中,艺术家或设计师的真正价值。

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Man glowing blue eyes
Film & TV

Giving Artists Back Time To Pursue Their Dreams With Spin VFX

Saving time, so artists can spend it doing something they love.

Mahsa Ghorbankarimi
Film & TV

Katana:将时间交还艺术家,去追逐梦想

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