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Neville Freitas header
Film & TV

Artist Spotlight: Neville Freitas

Leading insights into the world of look development and lighting with Neville Freitas.

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Katana Deployment Essentials - Look Development and Lighting
Film & TV

Katana pipeline deployment: key considerations, benefits and best practice

Who and what is involved when integrating Katana into your pipeline? Find out here.

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Artist Spotlight David Hirst
Film & TV

Artist Spotlight: David Hirst

How David Hirst adapted to emerging look development and lighting technologies over his 20-year career.

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CG animated Dragon from White Snake - Light Chaser
Film & TV

Making myth real: breathing light into White Snake

Light Chaser Animation Studios on using Katana to illuminate this beautiful Chinese legend.

阅读预计需要5分钟
Viking warrior from Assassin's Creed Valhalla
Film & TV

The art of war: forging AC Valhalla’s epic CG launch trailer

DIGIC gets battle-ready with Nuke for the Assassin’s Creed franchise.

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Multicoloured Lightbulb and Katana 4.0
Film & TV

Lighting in Katana 4.0: like nothing you’ve seen before

Find out why the future’s bright for lighting artists in this exclusive Q&A.

阅读预计需要8分钟
Geometric Lighting in Visual Effects header
Film & TV

Lighting in visual effects: crafting CG cinematography

Merging the real and imagined to create something incredible.

阅读预计需要6分钟
Lighting in Video Games with 8-bit bulb
Film & TV

Leveling up by light: a look at lighting in video games

Illuminating the watts and whys of your favourite gaming franchises.

阅读预计需要6分钟
Lighting in animation header
Film & TV

动画中的灯光:深入解析手绘

照亮复杂的动画之路。

阅读预计需要6分钟
Spiderman: Into the spider-verse
Film & TV

Katana Showreel | Free up time. Unlock creativity.

Our look development and lighting powerhouse Katana tackles creative challenges with ferocity and ease.

CG Supervisor Roundtable
Film & TV

Foundry Virtual Events | CG Supervisor Roundtable

Explore the role of a CG Supervisor and what makes someone successful in the role.

Katana UI
Film & TV

Foundry Virtual Events | Rendering Onward and Beyond with Katana and Pixar's RenderMan!

Tim Best and Sarah Hutchinson dive into Pixar’s core rendering technology, RenderMan, talking about the state-of-the-art features were used in Onward.