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Ria Benard FMX 2019
Film & TV

FMX 2019 | Ria Benard | Teaching Katana with Lost Boys

Empowering a new generation of artists.

Wonder Park texturing breakdown
Film & TV

FMX 2019 | How Wonder Park was textured in Mari

Ilion Animation Studios talk seriously thrilling texturing.

Streaming platforms
Film & TV

SVOD as a boon for the VFX industry

We look at how the rise of subscription video on demand (SVOD) has created a windfall of work for VFX studios

min read
VR
VR/AR/MR

Walking in the footsteps of war survivors with virtual reality

Milica Zec and Winslow Porter, founders of the creative studio New Reality, talk about their trilogy of VR films, ‘Tree’, ‘Giant’, and ‘Breathe’.

min read
VR
VR/AR/MR

Nice Shoes: using VR to deepen relationships between brands and customers

We spoke to creative studio Nice Shoes about how they’re harnessing the power of immersive technologies to help brands build lasting relationships.

min read
Courtesy of Field Lab
VR/AR/MR

Ambitious Light Field Lab Aspires to Change Entertainment Forever

We talk to the team at Light Field Lab - a company developing holographic systems without the need for any headsets or accessories.

min read
Image courtesy of Yuya Takeda, created in Modo
Design

Procedural modeling: changing the footwear design landscape

We explore how a new generation of 3D modeling tools that harness the power of procedural modeling are changing the design landscape.

min read
Flying spaceship attack
Film & TV

Foundry 2018 | Showreel

Our customers are our heroes - here's why.

Disney method for adaptive light fields
VR/AR/MR

Virtual worlds and adaptive light-fields: an interview with Disney Research

We speak to Kenny Mitchell, a senior research scientist for Disney Research, about his team’s work on adaptive light fields and the challenges around telling stories in VR.

min read
Man glowing blue eyes
Film & TV

Giving Artists Back Time To Pursue Their Dreams With Spin VFX

Saving time, so artists can spend it doing something they love.

Disney COCO Virtual Reality
VR/AR/MR

Virtual reality as a social experience

We explore the rise of ‘social VR’, in which users interact with other people in virtual reality environments, rather than experiencing them alone.

min read
Siggraph
VR/AR/MR

Exploring infinite walking in virtual reality

SIGGRAPH SPECIAL: We speak to one of the authors of a paper showcased as this year’s SIGGRAPH which explores possible techniques to enable‘ infinite walking’ in VR.

min read