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Location Based Entertainment
VR/AR/MR

The unexpected way VR could end up in your home

Discover how Location Based Entertainment (LBE) VR could be a vital stepping stone towards mass consumer adoption of virtual reality.

min read
Eye tracking and Mari
VR/AR/MR

This is why eye-tracking in VR is about more than foveated rendering

Discover some of the exciting applications of eye-tracking in VR.

min read
© Kim Stallknecht Photography 2018
Film & TV

Why Weta Digital chose Katana to streamline their pipeline

Weta Digital is one of the many studios that have adopted Katana in recent years. We spoke to them about why they decided to make the move.

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Film & TV

Katana: becoming the ultimate digital cinematography platform

Discover how and why Katana has become the industry standard - and where the software is heading next.

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Academy Color Encoding System explained
Film & TV

What is ACES - and why should you care?

We explain what the Academy Color Encoding System (ACES) is, and why creators of VFX need to be aware of it.

min read
Crucial VR headsets
VR/AR/MR

The three crucial VR headset developments you don’t want to miss

We look at some of the technological advances in VR headsets we could see in 2019.

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Real time

Peeling back the layers of the virtual production onion

We look at how the disconnected stages of virtual production will become better linked together, forming a layered, virtual production ‘onion’.

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Design

Foundry Sponsors Goldsmiths University for Global Game Jam, 2019

Foundry is sponsoring Hacksmiths at Goldsmiths, University of London for The Global Game Jam 2019 international event. We caught up with the President of Hacksmiths, Nathaniel Okenwa to find out what gaming means to the emerging talent at Goldsmiths.

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Hybrid Gamma Ray
VR/AR/MR

Recreating real-world color: the promise of Hybrid Log Gamma

We explore how the Hybrid Log Gamma (HLG) HDR standard could hold the key to bringing immersive content into people’s homes

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Designing in 3D space
Design

Fifty Shades of Black: are your 2D CADs holding you back?

Brendon Marczan explains how moving designs into a 3D space means the black you see is, at last, the black the world sees too.

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VR
VR/AR/MR

Is enterprise the key to unlocking VR’s potential?

We spoke to the team at creative studio Nice Shoes, about how VR may find its natural home in enterprise.

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VR
VR/AR/MR

Nice Shoes: using VR to deepen relationships between brands and customers

We spoke to creative studio Nice Shoes about how they’re harnessing the power of immersive technologies to help brands build lasting relationships.

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